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GTA SA Mods

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Mods for GTA SA Mobile

PS2 to Mobile + Fixes (version from 25.10.2021)


Author: Raskul
Date: 07.03.2021
Downloads: 11813 | Statistics
Filesize: 0.355 KB

Rating:
9.62 based on 13 votes

Hello everyone!
This build is an attempt to transfer the PS2 version of GTA SA with all its features and features-textures, atmosphere, different from the other versions of the map and much more with the appropriate adaptation for the mobile platform of the game.
Among other things, this mod is also a collection of various bug fixes and flaws of the game, which will make your gameplay much more interesting and enjoyable (a full list of fixes and modifications used in the assembly can be found below)!

What is available in the assembly:
- All textures in the game have been replaced with PS2 textures: street textures, interiors, cutscenes, vehicles, characters and pedestrians-almost everything has a PS2 look (with a few exceptions).
- Some effects and parts of the PS2 interface.
- Customized timecyc.dat, colorcycle.dat and seabed.ipl have become as similar as possible to the PS2 version.
- The game map now has more objects from the PS2 version.
- The statues in the Atrium now have a destructible model, just like on the PS2.
- More vehicles and pedestrians now appear on the map with the PS2 version.
- The parachute now has animation from the PS2 version.
- Vegetation has been added to the map from the PC/PS2 version.
- "Aggressive drivers" were disabled.
- A lot of fixes were added to the shortcomings of the game transport (fixes for missing damage models, incorrect headlight models, incorrect display of decals, etc.).
- Many bugs of pedestrian models and characters were fixed - from animations to textures.
- A lot of bug fixes were added to the game (fixes for textures, objects, lighting, models, etc.).
- The effects of glare on characters have been reduced.
- Some parts of the cars have received textures in improved quality.
- Some of the effects have been improved.
- From the archive with the build, it is possible to install CLEO scripts with additional features: PS2 sun, smoke effects in nightclubs with PS2, reflections on the asphalt during the rain with PS2, the graininess effect during the rain with PS2, fixing a bug with an ambulance and much more!
- The ability to play in co-op, as on PS2, has been added.
- The facial animations of the characters have been fixed.
- Shadows in interiors have been fixed.

Changes from 09.03.21:
- Some bugs have been fixed.

Changes from 14.03.21:
- Some bugs have been fixed.
- The vegetation has been improved.

Changes from 19.04.21:
- Some scripts have been improved: AmbulanceFix.csa now has no bug with the sniper rifle scope, and StuntSmoke.csa is now activated by a separate button on the screen.
- Some bugs have been fixed.

Changes from 10.05.21:
- Some objects were removed from Los Santos, as it was on the PS2. From the archive with the build, you can return objects from the mobile version.
- In the "Experimental Features" section, the ability to return the PS2 co-op to the game has been added - read more in the file itself.
- The Cloudshigh.csa script was added to the "Experimental Features" section, which returns the cloud at high altitude to the mobile version (it is still being finalized).
- A broken Pay 'n' Spray from the PS2 was returned to Las Venturas.
- Some bugs have been fixed.

Changes from 21.05.21:
- Light textures have been improved.
- Some bugs have been fixed.

Changes from 05.06.21:
- Colorcycle.dat has been updated: now in bad weather (rain, fog, storm), neutral colors of the image will prevail.
- The Cloudshigh.csa script has been updated:
1) The clouds have become bigger;
2) Now the clouds do not disappear if the player looks away from them;
3) Cloud generation is now more like the original generation from PC/PS2: new clouds appear only when the player moves away from the already created clouds for a certain distance;
4) The range of drawing clouds has been increased.
- The texture of the vegetation in the fields has been improved (thanks to Felipe Vilches for providing a new texture).
- Some bugs have been fixed.

Changes from 16.06.21:
- The vegetation was improved.
- The Simulation.csa script was improved.
- GTA SA Cutscenes fix v1.1 was added.
- Unofficial Patch v1.2 was added.
- Some bugs were fixed.

Changes from 27.06.21:
- The PS2 Ammunation Interior Mod was returned.
- The Original Weapons Fix was returned.
- All the iron boxes from the PS2 version were returned to the military warehouse in LV.
- Some bugs have been fixed.

Changes from 16.07.21:
- Some bugs have been fixed.

Changes from 19.07.21:
- The PS2 Ammunation Interior Mod was removed due to some problems.
- The original appearance of some effects has been returned.

Changes from 24.07.21:
-On the "Green Sabre" mission, a Rider now comes out of the garage, and not a B-Dap.
- The PS2 Ammunation Interior Mod has been finalized and returned.
- Was returned and supplemented readme.txt.

Changes from 26.07.21:
- Reflections have been improved.
- Colorcycle.dat has been updated:
1. The brightness has been adjusted.
2. Added a small "white veil" effect at night and in some weather conditions, which slightly "smoothes" the color palette in the game.
- Improved light from lanterns has been redesigned and added to the "Experimental functions" section (the original script from Rizky Aldiansyah).
- The PS2 HUD (the original script from M. Akmallurah) was updated and added to the "Experimental functions" section.

Changes from 12.08.21:
- A fix for facial animations for version 2.00 has been added to the experimental functions section. For more information, see the archive itself.
- A section with APKs has been added, which are recommended to be used for playing with the build.
- Several new recommendations have been added to the main one readme.txt the file.
- In the information section about the return of the cooperative game, new information has been added, management information has been added, files have been updated and GXT files have been added.
- Some bugs have been fixed.

Changes from 20.10.21:
- APKs from Ifarbod and RusJJ with various fixes have been added to the Experimental Functions section.
- Updated the PS2 HUD version from M. Akmallurah.
- LimitAdjuster has been added to the APK for 1.08.
- A variation of the mod that returns Volumetric Clouds from M. Akmallurah has been added.
- Some bugs have been fixed.

Changes from 25.10.21:
- Added a redesigned Unofficial Patch v2 from Jéssica Natália.
- Added Escalator Physics Fix.
- Improved and Fixed Original Vegetation has been added.
- Added Pre-lighting Fixes Pack.
- Added PS2 Neons and Shadows.
- GTA SA Cutscenes fix has been updated to v2.0.
- Shadows have been returned to the interiors (thanks to Richter Belmont for the idea).
- Added more plugins for APK from RusJJ.
- Some bugs have been fixed.

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Screenshots
PS2 to Mobile + Fixes (version from 25.10.2021)
PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021) PS2 to Mobile + Fixes (version from 25.10.2021)

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