10.00 based on 30 votes
Natural Graphics for San Andreas 3.0
In the new version, I completely rewrote the code for some shaders and reconfigured most of the parameters in the ENBSeries in order to maximize the graphics compared to previous versions.
- New volumetric Clouds
- Improved clouds code
- Improved Fog
- New water
- Added Godrays
- New timecycle made with 0
- Fully rewritten postprocessing for true and vibrant colors
- New Bokeh Depth of Field
- No wet roads, strong blur and similar useless effects which are lowering FPS.
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