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GTA 4 Mods

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ENB Series / Graphics

iCEnhancer 3.0 Natural (Final Version)


Author: DayL
Website
Date: 12.08.2019
Downloads: 316559 | Statistics
Filesize: 45.341 MB

Rating:
9.92 based on 144 votes

iCEnhancer 3.0 Natural by DayL:

Thanks for over 250.000 downloads!

More Screenshots (1080p, 1440p and 4K): https://flic.kr/s/aHsmG59dfd

Join my Discord community for free early access updates and other files I haven't released yet: https://discord.gg/m96EEx2uR6

Description:
This mod aims to make GTA IV more natural, less dark and more vibrant. My inspiration was the never released iCEnhancer C by icelaglace. I spent about 300-400 hours to create and update this mod. This mod was developed for GTA IV patch 1.0.4.0 and later 1.0.7.0/1.0.8.0/EFLC support were added. If you want the best visuals I strongly recommend to use patch 1.0.4.0 version. The 1.0.7.0/1.0.8.0/EFLC version does not look same as good as the 1.0.4.0 version because of ENB limitation on newer patches. A lot of thanks to BisonSales, Orangebrains and icelaglace who helped me with some issues I had. Also thanks to icelaglace again for his original iCEnhancer 3.0 graphic mod. Without his mod this modified iCEnhancer 3.0 version wouldn't be possible obviously. Also big thanks to donnits who helped me to make iCEnhancer 3.0 Natural compatible with Patch 7&8 and EFLC.

I'm not the creator/original author of the iCEnhancer series. This is just a custom preset for iCEnhancer 3.0 and not a new version of iCEnhancer. icelaglace is the original author of the iCEnhancer graphics mod series.


Installation instructions inside "Readme.txt".


Updates:
This mod was in development for almost 3 years. After several updates over the years I've decided to stop at this point. It was a lot of fun to work on this project since it only started as a fun side project.


About 1.0.7.0/1.0.8.0 and EFLC version:
It's not same as polished and beautiful like the 1.0.4.0 version but it works fine which was my only goal here so please don't complain when your game doesn't look same as good as on my shown screenshots. Fog doesn't work properly so it looks very clean. Foggy and lighting weathers are both negatively different in visuals compared to the 1.0.4.0 version. I've tried my best at least to make other weathers as close as possible but limitations are there. I still strongly recommend to downgrade to the 1.0.4.0 version if you want better visuals and also the best performance.


Update changes:
(August 2019) 1.0:
-First mod release

(August 2019) 1.0.1:
-Updated "Readme.txt" file
-More recommended mods added
-Disabled Rays by default if not using Project 2DFX
-Added enbseries.ini with enabled Rays which is needed for Project 2DFX

(September 2019) 1.0.5:
-Improved sky colors for extra sunny and sunny weathers
-Improved Clouds for sunny and sunny windy weathers
-Added more distance fog for extra sunny, sunny and cloudy weathers
-Added more optionals (They are really worth to check out!)
-Added ingame screenshots for all optinals
-Added more recommended mods

(September 2019) 1.1:
-Completely new sunny windy weather for all daytimes (6am-7pm)
-Improved 7pm sun and sky colors for extrasunny, sunny and sunny windy weathers
-Improved 7-9am sky colors for extra sunny, sunny and sunny windy weathers
-Improved 12am and 6pm sky colors for extra sunny and sunny weathers
-Improved lighting strength and colors for extra sunny and sunny weathers for all daytimes (6am-7pm)
-Slightly improved clouds for sunny weathers
-Added better burnt out vehicle texture for "HD Vehicle Textures" inside optionals folder

(December 2019) 1.2:
-Less saturated and more natural sky colors for sunny and extra sunny weathers
-Improved 7am, 9am, 6pm, 7pm top sky and azimuth colors for sunny, extra sunny and sunny windy weathers
-Fog added at 6am for sunny, extra sunny and sunny windy weathers
-Slightly fog added at 8pm, 9pm and all night times for sunny, extra sunny, sunny windy and cloudy weathers
-Foggy weather got reduced fog and more fog saturation for better athmosphere at midday
-Tweaked fog settings for thunder weather
-Slightly more distance fog added for sunny, extra sunny, sunny windy, and cloudy weathers
-Slightly reduced direct color lighting for 7pm and 7am sunny, extra sunny and sunny windy weathers
-Reduced far distance gamma for 7pm and 7am sunny, extra sunny and sunny windy weathers
-Reduced vehicle glass reflections for more naturalism
-Slightly improved vehicle reflections for taxis and modern vehicles

(December 2019) 1.2 (Hotfix):
-Replaced "Doge" meme moon texture from Icelaglace with a better high resolution moon texture. (I didn't noticed it until now lol)
-Disabled lightsprite rays by default again from enbseries.ini for users who don't use Project 2DFX. Lightsprite rays are only required to make Project 2DFX work with ENB.

(January 2020) 1.3:
-New drizzle weather with slightly rain and a bit sunlight that cast soft and natural shadows
-Reduced top sky saturation at daytime for extra sunny, sunny and sunny windy weathers
-Adjusted sky brightness at 7am and 8am for extra sunny, sunny and sunny windy weathers
-Improved sky colors at 9am for extra sunny, sunny and sunny windy weathers
-Improved sky colors at 7pm for extra sunny, sunny and sunny windy weathers
-Slightly reduced sky brightness at night for all weathers
-Removed shadows from moonlighting to fix vehicle shadow issues at night (other lights will still cast shadows at night)
-Darker clouds at 7am, 7pm and 8pm for sunny and sunny windy weathers
-Improved sun at 7pm for extra sunny, sunny and sunny windy weathers
-Improved distance fog color for extra sunny, sunny and sunny windy weathers
-Improved ambient colors at 6am for extra sunny, sunny and sunny windy weathers
-Reduced reflections for Algonquins Middle Park entrance and apartment
-More improvements (I can't remember all lol)

(February 2020) 1.35:
-Reduced bottom sky color height at 9am, 12am and 6pm for extra sunny and sunny weathers
-Improved bottom sky colors at 7am for extra sunny, sunnny windy and sunny weathers
-Improved ambient colors at 6am and 12am for extra sunny, sunny windy and sunny weathers
-Improved sky colors at 6am for extra sunny, sunny windy and sunny weather
-Improved ambient colors at 6pm and 7pm for cloudy weathers
-Slightly reduced lighting strenght and lighting saturation at 7pm for extra sunny, sunny windy and sunny weathers
-Slightly cloud improvements 6am and 7am for sunny and sunny windy weathers
-Reduced lighting saturation at 7am
-Reduced adaptation brightness
-Slightly more tree ambient amount
-Small AO changes
-Brighter street lights at night
-Brighter vehicle lights at night
-Optinal commandline added for graphic memory issues and more
-Other minor changes

(March 2020) 1.35 (Hotfix):
-Tweaked color power
-AO settings restored to default iCE 3.0 to fix dark models and interior AO
-Skylighting ambient changes

(April 2020) 1.4:
-Improved sky settings inside enbseries.ini
-Reduced chrome reflection intensity on vehicles
-Tweaked vehicle specular, vehicle glass specular and wheel specular intensity
-Slightly reduced direct lighting at night
-Tweaked skylightning ambient settings
-Improved sky settings at 6am,7am,9am,12am and 7pm for extra sunny, sunny and sunny windy weathers
-Adjusted direct color intensity at 12am for extra sunny, sunny and sunny windy weather
-Reduced CloudsEdgeIntensity to make clouds more "fluffy"
-Many other small improvements has been made

(June 2020) 1.45:
-Reduced adaptation for less horizon brightness and sky saturation in shadowed areas
-Reduced direct lighting at daytime for extra sunny and sunny weathers
-Reduced vegetation reflections
-Small ambient brightness and color changes for several times and weathers
-Fog color changes at 6am, 7am, 9am, 6pm, 7pm and 8pm for foggy weather

(June 2020) 1.5:
-Decreased midday top sky color for extra sunny, sunny and sunny windy weathers
-More contrast added for better image depth
-Slightly more bloom added for better sun effects
-Smaller ambient changes to fit new contrast tweaks
-Areas without lights at night are brighter now
-Tweaked top sky color at 6am, 7pm and 8pm for extra sunny, sunny and sunny windy weathers
-Increased global reflections for sunrise, night and sunset times for several weathers for better vehicle reflections
-Tweaked sky horizon colors and brightness at 7pm for extra sunny, sunny, sunny windy and drizzle weathers
-More clouds and less direct lighting intensity for sunny windy weather
-Tweaked clouds at 6am, 7am, 7pm and 8pm for sunny and sunny windy weathers
-Changed water color at cloudy, rainy and drizzle weather to a more greenish tone for more realism
-Added clean water option in "Optionals" if you don't like new water changes
-Compatibility added to patch 1.0.7.0/1.0.8.0 and EFLC (Big thanks to donnits)
-Many more smaller improvements

(August 2020) 1.6:
-Slightly tweaked midday top sky color for extra sunny and sunny weather
-Increased direct lighting intensity for midday and 6pm for extra sunny and sunny weathers
-Tweaked top sky color at 8pm for extra sunny, sunny and sunny windy weathers
-Less blue top sky color at 9am, 10am and 11am for extra sunny, sunny and sunny windy weathers
-Improved sky and horizon colors at 7am for extra sunny, sunny and sunny windy weathers
-More colorful direct lighting color at 7am for extra sunny, sunny and sunny windy weathers
-Slightly more colorful direct lighting color at 6pm for extra sunny and sunny weathers
-Slightly increased global reflection at 7am
-Improved tree settings inside enbseries.ini
-Increased building light intensity at night
-Overhauled ambient colors at night (from 9pm-5am) for all weathers
-Improved street light colors at night (from 9pm-5am)
-Small fog changes for rainy weather
-Improved moon settings
-Improved sun settings for all sunny weathers
-Many more smaller improvements
-Removed clean water optional

(August 2020) 1.6 Hotfix:
-Improved vehicle reflections for patch 7/8 and EFLC

(October 2020) 1.7:
-Improved clouds at 6am, 7am, 7pm, 8pm and 9pm for sunny and sunny windy weathers
-Improved sky and azimuth colors at 7am, 9am and 7pm for extra sunny, sunny and sunny windy weathers
-Slightly more blueish top sky color at 12am for extra sunny and sunny weather
-Improved sky settings inside enbseries.ini
-Improved sun colors at 7am, 6pm, 7pm and 8pm for extra sunny, sunny and sunny windy weathers
-Slightly increased building lights for more light pollution at night
-Slightly reduced vehicle front light intensity
-Improved fog colors at 6pm, 7pm, 8pm and 9pm for foggy and lightning weathers
-Slightly increased bloom
-Improved Taxi and Police vehicle reflections + added carcols.dat for better colors/brightness
-Improved transition between 5am and 6am extra sunny, sunny and sunny windy weathers
-Ambient color changes at 7pm and 8pm for cloudy, drizzle, rainy and lightning weather
-Slightly increased ambient color intensity at midnight for almost all weathers
-Improved sky color at 9pm and 10pm for rainy, drizzle and lightning weather
-Improved night sky colors for all weathers
-More small improvements

(February 2021) 1.8:
-Improved distance fog at midday for extra sunny, sunny and sunny windy weathers (Patch 4 only)
-Improved direct lighting color at 7am for extra sunny, sunny and sunny windy weathers
-Increased ambient color multiplier for brighter shadows at all day times for extra sunny, sunny and sunny windy weathers
-Fixed black characters in cutscenes issue
-Improved AO settings
-New corona lightsprite texture added
-Other small improvements

(March 2021) 1.8 Hotfix:
-Improved direct lighting color at 7am for extra sunny, sunny and sunny windy weathers
-Improved Readme with new helpful informations for troubleshooting
-Removed Taxi and Police vehicle color change optional because it's not necessary anymore
-ZolikaPatch link added to Recommended Mods folder

(June 2021) v1.9:
-Improved fog for patch 7/8/EFLC/CompleteEdition (Image isn't too clean anymore. Improves distance visual quality a lot)
-Improved vehicle reflections to make vehicles more shiny and reflections less blurry
-Improved direct lighting color and brightness at midday and 7pm for extra sunny and sunny weathers (Patch 4 only)
-Improved fog colors at 9pm, 10pm, midnight and 5am for foggy, rainy, drizzle and lighting weathers (Patch 4 only)
-Slightly darker top fog color to make image cleaner at midday for extra sunny and sunny weathers (Patch 4 only)
-Slightly decreased bloom intensity (Patch 4 only)
-Increased fog distance at 8pm, 9pm, 10pm, midnight and 5am for foggy weather (Patch 4 only)
-Tweaked sky color/brightness at 9pm, 10pm, midnight, 5am and 6am for all weathers
-Tweaked sun color at 5am for extra sunny, sunny and sunny windy weathers
-Improved ambient colors at 9pm, 10pm, midnight and 5am for all weathers
-Slightly tweaked top sky and horizon sky colors at midday and 6pm for extra sunny, sunny and sunny windy weathers
-Tweaked ambient multiplier (Shadow brightness) at 9am and 6pm for extra sunny, sunny and sunny windy weathers
-Full compatibility with RevIVe vegetation (They were shiny at certain time/weather presets with old settings)
-Slightly improved direct lighting color at 7am for extra sunny and sunny weathers
-Slightly increased fog distance at midday for extra sunny and sunny weathers
-Liberty City Textures Volume 1 added to recommended mods folder
-Default patch 1.0.7.0, 1.0.8.0 and latest version (Complete Edition) shaders added to optionals folder
-DXVK config files added for DXVK compatibility
-More small improvements and fixes

(April 2022) Final Version:
-Different performance configs (low, medium, high) added to optionals folder
-Different Lightsprite options with Project 2DFX configs added to optionals folder
-Disable Lens Flare optional added to optionals folder
-Simple Reshade preset optional added to optionals folder for improved AO and clarity
-Vertical Borders Effect added to optionals folder
-Older versions of iCEnhancer 3.0 Natural added to optionals folder
-Improved cloud color and brightness settings for sunny, sunny windy and cloudy weathers
-Improved water color, brigntess and reflection settings for certain weather/time presets
-Improved horizon sky color and brightness settings at 7am, midday, 6pm and 7pm for extra sunny, sunny and sunny windy weathers
-Improved top sky color and brightness settings at 6am, 7am, 9am, midday, 6pm and 7pm for extra sunny, sunny, sunny windy, cloudy, rainy and lighthing weathers
-Improved ambient color and brightness settings at 6am, 7am, 9am, midday, 6pm and 7pm for extra sunny, sunny, sunny windy, cloudy, rainy and lighthing weathers
-Improved default lightsprite (corona light texture) color
-Improved moon settings inside ENB config
-Improved default lightsprite texture
-Tweaked AO, street lights, vehicle reflections and other settings inside ENB config
-Slightly brighter and improved night sky colors from 10pm until 5am for all weathers
-Reduced fog by increasing the fog start distance for certain weather/time presets (Patch 4 only)
-Fixed too dark nights from 10pm until 5am which occured at certain weather presets (Patch 7/8/EFLC only)
-Fixed an issue where clouds flash very bright for less then a second when the time was changing from 20:59 to 21:00
-Many more improvements, fixes and changes (I forgot a lot of them because update developement took almost a year)

(April 2022) Small Hotfix:
-Fixed 7am and 8pm time presets for several weathers which was causing crashes before (Patch 7/8/EFLC only)
-Updated readme text file with corrections and new information

Social Media:
-Discord: https://discord.gg/m96EEx2uR6
-Youtube: www.youtube.com/user/falcogray
-Facebook: https://www.facebook.com/officaldayl/


-No permissions to upload this mod somewhere else!-

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Screenshots
iCEnhancer 3.0 Natural (Final Version)
iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version) iCEnhancer 3.0 Natural (Final Version)

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