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GTA San Andreas Mods

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CLEO-Mods

MixSets v4.3


Autor: Junior_Djjr
Webseite
Datum: 02.11.2019
Downloads: 88135 | Statistiken
Dateigröße: 0.192 MB

Bewertung:
9.29 bei 35 Bewertungen

An .asi mod with an extensive .ini file with hundreds of fixes and tweaks for you to configure your GTA San Andreas !
You are free to activate only one or all options.
Choose FPS Limit.
Choose CPU priority (like a game booster). Includes the lowering of priority when the game is blurred.
Choose memory usage for streaming to fix fading map (even from mods like Memory Fix, but better configurable).
Fix for crashing mouse (included with SilentPatch).
Delay removal for a 20% FPS boost (included in SilentPatch).
Gangs push and kick your car at any time (Hostile Gangs).
Fix for parachute landing animation.
Disable radio shifting when entering a tuning garage.
Disable wanted level during police, ambulance and firefighter missions.
Disable wheel straightening again after leaving car, motorcycle, etc.
When a car explodes, drop a random wheel instead of always the same.
Fix for bugged car engine sound when playing 2 local players in separate cars.
Fix for weapon reloading when switching.
Cars do not catch fire and explode when they roll over.
Occupants of a overturned car receive damage.
Choose camera on the train.
Corrected for vertical mouse sensitivity (included in SilentPatch).
Correction for pedestrians getting their body "floating" after being run over.
Make ambulances and firefighters appear even above 3 chase stars.
Vehicle engine will stop working when it starts to catch fire.
Disable all cheats.
Disable tutorials of the new game.
Disable replay processing.
Disable steering wheel angle limitation at high speeds.
Do not pause when minimize.
Disable the auto camera after the CJ has been idle for too long.
Disable people talking to you on the street.
Disable interior music.
Vehicle light will stay on when engine shuts down.
Do not change to white when putting paintjob on the car.
Disable camera switching when entering an interior.
Disable movie camera.
Disable derailment on trains.
Enable censorship of violence.
Disable arm correction on bikes and bicycles that stretch to reach the handlebars.
Impact force when running over a person with a car (reducing roadkill is much better).
Impact force when running over a person with a motorcycle.
Impact force that pulls the front of the vehicle up when running over a person (negative value corrects the front of the car by lifting).
Damage caused by vehicle shooting.
Fire damage to vehicles.
Damage caused by explosions on vehicles.
Steering wheel speed (lowering makes steering better).
Brake force.
Limit to brake force.
Speed ​​of moving parts of vehicles like Packer, Forklift etc.
Helicopter movement agility.
Rotation speed of helicopter propellers.
Disable flight height limit.
Disable jetpack flight height limit.
Completely disable "single hops".
Disable the camera by changing on the "single jumps"
Disable slow motion on "single jumps".
Disable all stunt rewards (such as "single jumps", cram bike etc).
Limit distance to sniper bullet.
All open houses, such as burglary missions.
Advance of the clock after saving the game.
Advance of the watch after dying.
Advance of watch after being arrested.
Force the use of anisotropic filtering (leaves textures with far mipmaps or sharper angles).
Disable grams.
Disable stencil shadows (from Medium / Medium graphics or larger).
Force shadow mode of people (includes a simple correction when driving with a motorcycle or bicycle).
Choose gram viewing distance multiplier for Medium / Medium or smaller graphics.
Stencil Eyeshadow Color, Red (R)
Stencil eye shadow color, Green (G)
Stencil Eyeshadow Color, Blue (B)
Opacity of stencil shadows.
Disable the heat effect that blurs the entire screen.
Disable textures by simulating mist.
Disable mirrors.
Disable motion blur.
Intensity of motion blur.
Disable vertigo effect (zoom out at speed).
Disable exaggerated motion blur effect when dropping nitro.
Disable noise when using night vision and infrared glasses.
Disable coronas (light glow textures).
Disable per-pixel lightings (such as car poles and headlights illuminating cars and people).
Turn off police helicopter light.
Disable fog over water.
Intensity of mist over water.
Disable lensflare on fire. Includes fix for IMFX.
Disable coronas (light glow textures) on fire.
Smooth movement of car headlight illumination on the floor.
Smooth movement of the shadow of the cars.
Disable specular lighting in cars.
Disable car lighting.
Disable raindrops traces.
Disable screen noise in rainy weather.
Disable water clouds across the map during rain.
Disable dust clouds across the map during a sandstorm.
Sun's size.
Disable Sun.
Disable clouds, moon and stars (good for skybox mods).
Disable birds.
Disable low clouds.
Disable volumetric clouds.
Disable lines behind distant planes.
Line refresh rate behind distant planes, you can make it more rounded.
Jpeg image quality for pictures taken with the camera.
Minimal texture filter.
Maximum texture filter.
Texture filter for license plates. SilentPatch is already getting better.
Force special effect underwater.
Disable color filter (useful for graphic mods like ReShade to recreate game color).
Disable 3D effect from weapon shots, thus making use of effects.fxp's 2D effect and mods like IMFX.
Corrects problems with 2D special effects from gunfire, such as the effect not following the direction of the weapon. Same IMFX system, but with some fixes.
Scattering of sparks on vehicle impacts.
Force of sparks from the impact of the shots.
Spreading of sparks from gunshot impacts.
Size of dust created by gunshot impacts.
Thickness of the shooters.
Color of the RGB stroke plotters.
Shot tracer opacity.
Tire smoke size for starter and burnout.
Same for drift.
Same for braking.
Tire smoke lifetime.
Force to lift tire smoke.
Maximum random illumination for tire smoke.
Really, minimal.
Tire smoke opacity.
Same for drift.
Tire dust size.
Life time of tire dust.
Force to lift dust from tires.
All taxis with lit taxi plates (recommended together with VehFuncs).
Smoke distance from Stuntplane and Copduster aircraft.
String opacity.
Density of vehicle traffic.
Vehicle Limit.
Distance for cars to be deleted inside the camera.
Distance for cars to be deleted off camera.
Viewing distance for LOD (low definition model seen from afar).
Maximum viewing distance of vehicles.
Viewing distance for small components such as doors.
Viewing distance for large components such as propellers.
From this distance the vehicle will be rendered without reflections, transparency correction etc.
Viewing distance of vehicle occupants.
Density of pedestrians abroad.
Density of pedestrians inside.
Limit of random pedestrians to be created.
Distance for pedestrians to be created inside the camera.
Distance for pedestrians to be created off camera.
Distance for pedestrians to be deleted inside the camera.
Distance for pedestrians to be deleted off camera.
View distance from people.
Multiplier of the weapon's viewing distance in people's hands.
Minimum distance for gangs to be created during gang war.
Maximum distance (idem).
Distance for beach towel bathers to be created in-camera.
Distance for beach towel swimmers to be raised off camera.
Minimum viewing distance for grams.
Maximum viewing distance for grams. Note that there are still other limits that make it impossible to increase the distance.
Time to disappear the dead pedestrian.
Lifetime of the pool of blood on the floor of a dead pedestrian.
Life time of ground blood drops caused by impacts (NPC).
Lifetime of drops of blood on the floor caused by impacts (player).
Life time of drops of blood on the ground caused by sharp weapons.
Lifetime of drops of blood on the floor of the floor burst texture.
Viewing distance of footprints on the floor.
Lifetime of footprints (eg on beaches).
Lifetime of blood footprints.
Viewing distance of permanent decals such as blood pool and blast mark.
Viewing distance of traffic light illumination.
Viewing distance of fireworks lighting.
Viewing distance from lighting of other objects.
Viewing distance of car lights. Already included in ECG / Enhanced ParticleTXD.
Viewing distance from vehicle shadows.
Viewing distance of people's shadows.
Viewing distance of small aircraft shadows.
Viewing distance of large aircraft shadows.
Shadow viewing distance of the posts (low graphics).
Height limit for vehicle headlight to be rendered on the floor. This also impacts light appearing under the bridges.
Height limit for vehicle shadows to be rendered on the floor. Idem.
Height limit for aircraft shadows to be rendered on the floor.
Viewing distance for pickups.
Lifetime for basic pickups (such as weapons).
Lifetime for long time pickups.
Life time for money pickups.
Distance for trains to be created.
Use high definition models even while flying.
Update time for tire gears. Decreasing makes them rounder.
Height of tire treads on ground.
Fade start time for very small skidding.
Really, final.
Fade start time for minor skidding.
Really, final.
Fade start time for medium skidding.
Really, final.
Fade start time for long skids.
Really, final.
Fade start time for ground tire marks etc.
Really, final.
Remove leading zeros from money in hud.
Disable life marker when targeting people.
Disable weapon aim.
Disable text box warning status update.
Disable text box sounds.
Disable shots in ambient sound.
The police siren keeps ringing even without a driver.
Delay time for each Rhino shot.
Impulse force that Rhino suffers with each shot.
Rhino's shooting distance.
Kind of explosion Rhino creates.
Disable speed limit for Hydra.
Time limit for each Hydra rocket.
Time limit for each Hydra flare.
Time limit to lock sight on Hydra.
Maximum number of Hydras chasing you.
Time for each Hydra to be created.
Disable police helicopters shooting at you.
Choose how often police helicopters shoot you.
Chase stars when entering a military zone.
Chase stars when going to the SF zone without permission.
Chase stars when going to the LV zone without permission.
Force of gravity.
How many minutes to spend 1 game day (48 to look like modern games like GTA V).
Lock the watch completely.
Lock in a specific climate.
Disable water physics.
Disable all textures (experimental).
Disable all aftereffects (experimental).
Disable all sounds. (experimental).
Disable various special effects. (experimental).
Force cars the "car" section of the .ipl files to always be spawned for testing. (experimental).
Do not remove the head after headshot.
Amount of raindrops on the floor.
Size of raindrops on the floor.
Size of area to create raindrops on the floor.
Pedestrians do not throw themselves in front of cars.
Pedestrians do not raise both hands to cars.
Release brake to engage reverse gear.
Disable viewing of yellow marks on home and store doors.
Disable cars by dodging your police car with siren on.
Multiplier of the total number of vehicle NPCs. Multiplies the value of popcycle.dat, so you can increase the total without the need to edit the file.
Multiplier of the total number of pedestrian NPCs. Same as above.
Enable fire lighting on the floor. It has always been there but invisible (for what, Rockstar?).
Hide weapons if in a vehicle. It reappears when aiming and shooting; visual change only.
Fix the mouse stuck unable to move on the desktop when the game is running in the background. Works better than current Windowed Mode.
Show any aspect ratio in device selection when with more than one monitor.
Anisotropic filtering level to use. Originally the game always uses the maximum available on the graphics card (usually 16x). You can go down to just what is needed (4x is enough) thus avoiding FPS loss.
Delay time to load a desired new vehicle model.
Minimal gang vehicle models loaded in memory.
Lifetime of unguided missiles.
Lifetime of guided missiles.
Speed ​​of the unguided missiles.
Speed ​​of guided missiles.
Multiplies the amount of emissions that special effects emit. Lower it to increase your game's FPS on special effects such as smoke and explosions. Larger makes it more realistic.
Using the same amount of emissions as special effects emit no matter what graphic quality you choose from the game menu (uses the value of "Low"). Originally the game increases in high graphics, something that causes loss of FPS in smoke and explosions.
Minimum desired vehicle models loaded in memory.
How many desired vehicle models loaded into memory. Larger, increases the variety of vehicle models on the street.
Weapon shooting effect emissions multiplier when using Fix2DGunflash. You can leave them more or less filled.
Force use of high definition mirrors even on low graphics.
Corrects crash messages when closing the game. That simple.

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