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I'm actually really bad at rigging. I'd expand to doing VC and SA work if I knew how to do it relatively painlessly, and maybe even GTA5 if I could find any remotely decent documentation on importing custom models.
Well, I don't. What I have to do is split the model into chunks to make it work with GTA 3's pivot point animation system, plus I have to readjust the UV mappings of every chunk to use a single texture (the one you choose in the player skin menu).
It's time consuming, prone to errors, and obviously leads to a different appearance if the original model was a skinned mesh, like in this case.