spaztron64

Über mich

Willkommen auf meiner GTAinside Benutzerseite! Hier findest du Informationen über mich und mein Leben in Los Santos und Liberty City. Falls doch Fragen hast, schreib mir doch einfach eine Private Nachricht.

Cheers!
spaztron64

Herkunft: Serbia Alter: 19
Kontakt
Werbung
Social Media
https://www.youtube.com/c/spaztron64 https://www.twitter.com/spaztron64
Meine Freunde (0)
Keine Freundschaften bisher vorhanden.
Werbung
Mein Rang
I have 3 rank points.(?)

Mein GTAinside Rank ist
und ich werde

"Vic"

genannt.
Meine Statistiken
Kommentare:
News: 0
Downloads: 3
Videos: 0
Total: 3
Modifikationen:
Veröffentlicht: 2 Mods
Total: 819 Downloads
Durchschnitt: 410 Downloads
Userpage:
239 Views
Letztes Mal online:
18.02.2021, 13:20
Meine letzten Aktivitäten
Meine Mods
Letzten Kommentare (3)
Arle Nadja (Compile era)
spaztron64 | 16.01.2021 | 580

spaztron64
"Vic"
Vic
Kommentare: 3
16.01.2021

@Wei chun Yeah I don't do playerx.dff and playerp.dff conversions because they're pretty finicky. It's not worth doing because they only appear once in the entire game.

Lain Iwakura
spaztron64 | 29.12.2020 | 311

spaztron64
"Vic"
Vic
Kommentare: 3
29.12.2020

@MadoZZERX
I'm actually really bad at rigging. I'd expand to doing VC and SA work if I knew how to do it relatively painlessly, and maybe even GTA5 if I could find any remotely decent documentation on importing custom models.

Lain Iwakura
spaztron64 | 29.12.2020 | 311

spaztron64
"Vic"
Vic
Kommentare: 3
29.12.2020

@MadoZZERX
Well, I don't. What I have to do is split the model into chunks to make it work with GTA 3's pivot point animation system, plus I have to readjust the UV mappings of every chunk to use a single texture (the one you choose in the player skin menu).

It's time consuming, prone to errors, and obviously leads to a different appearance if the original model was a skinned mesh, like in this case.