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Luq1234
In cutscenes and in-doors environment are too colorful/ saturated, it'd be nice if we get a config file to adjust the saturation. Also some ambient occlusion would be nice, and maybe get the moon to show at night?
how to use with dxvk?
@Ap84 thanks man, the graphics look crispy clean at night, tho I should say in the morning it's a bit too much saturated and the chromatic aberration/ lens distortion feels kinda off to me. Other than that, why are there no stars at night? I've tried 2 other enb's and it's the same.
can this be used with dxvk? and if so, any tweak/ config files must be done?
I renamed the d3d9.dll to dxvk from the x32 folder copied it over to game's directory along with dxgi, put the d3d9.dll [from enb], ini file & conf file [from dxvk folder in optional]. Simple way to test was to just go in the conf file, and enable 'dxvk.hud' and change 'd3d9.presentinterval' and also compare frames, and the conf file config didnt kick in whilst having been changed and performance was same as vanilla. Also there's no dxvk log file that is created with ur method, the moment you change d3d9.dll from x32 folder to dxvk.dll instantly nullifies effect of dxvk.