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@juanma_16 It's in my other GTA SA copy. Normally, I install mods with IVF/AD features only, not IVF/AD with Vehfuncs, because I didn't install VehFuncs. Also, the car's an add-on (I use modloader, Fastman92's Limit Adjuster and Free IDs to add cars into the game). Since those cars I've mentioned won't spawn in my SA copy, maybe the performance of my laptop is the issue (GTA SA runs like a potato in my PC. I have 3 and Vice City, but they don't run like potatoes. And also, my laptop is an HP Pavilion dm1, straight from Europe) or the dff file itself. I Googled the same situations, but I don't know if they're accurate to my modding problems.
Nice mod, but after I installed the mod using modloader, and when I tried spawning it using a car spawner (e.g. Fastman92's Car Spawner, or by using GTA SA Control Center), the Evo won't spawn! The feeling is like that the car (Sultan) was removed from the game and I can't spawn it. I don't know if the problem is in the files (which may be corrupt or too big) or in my laptop's performance.
I tried other Lancer Evo mods in GTA SA that support IVF and AD (e.g. TerRaBite92's Lancer Evo IX mod), but the problem is the same; they won't spawn, too (after installing Kanoon48's Tokyo Drift Evo IX mod, the game freezes forever without a crash log while attempting to spawn the car).
The "car won't spawn" problem was also present with these other cars I'm trying to install:
- Taho27's 2010 Lincoln Town Car Signature L Mod (straight from Driver: SF)
- Avant's 1994 Honda Prelude Si Mk4 Mod (straight from FM7. Most Avant mods usually work for me, but this mod is the exception.)
- GXP-10's 2010 Toyota Prius mod (straight from FM4.)
Is there a way to fix the problem?
Nice mod, but when I tried spawning this car using Fastman92's Car Spawner or GTA SA Control Center, the game freezes like forever (or should I say, the game freezes without a crash log). I don't know if the defect is in the .dff and .txd files, which causes the game to freeze while spawning it.
I installed this mod using modloader. The only thing is that when I tried spawning the vehicle using GTA SA Control Center (I used CTRL + 3 to spawn Sultan), it won't spawn! The moment is like the car was deleted from the game and I can't spawn it. I don't know if the defect is in the .dff and .txd files. Also, when I tried to spawn it using Fastman92's Car Spawner, the car won't spawn, making CJ standing like forever.
And also, I wish there's a Tokyo Drift skin added to it.
This is a very good mod, but when I put it in modloader and load the game, the game crashes while loading. This is the crash log (I use Fastman92's Limit Adjuster):
Game crashed unfortunately, here's a crash log:
Current process ID: 5456
Current thread ID: 1308
Last file to be loaded: C:\Users\jcm\Desktop\New folder (10)\GTA-SanAndreas\modloader\ruinsantos\maps\ruinsantos.ipl
Last library loaded: NOT SET
Exception address: 0x0054F3B3 ("GTA_SA.EXE"+0x14F3B3)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x14
EAX: 0x00B74288 (12010120)
EBX: 0xFFFFFFFF (-1)
ECX: 0x00000000 (0)
EDX: 0x0085BBF0 (8764400)
ESI: 0x0A85DAC0 (176544448)
EDI: 0x0022F250 (2290256)
EBP: 0x00B0B214 (11579924)
ESP: 0x0022F19C (2290076)
EIP: 0x0054F3B3 (5567411)
EFL: 0x00210206 (2163206)
Is there something wrong with the .ipl file? Can you fix it?