San Andreas / Maps / Other maps

North Yankton (Public Beta 1)



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Description

GTA SA: North Yankton Public Beta 1

1. Description

This mod brings North Yankton from GTA V to GTA San Andreas!

This mod places North Yankton ALONGSIDE the original GTA SA map, so you can you can swap between the GTA


Installation should be pretty simple. Drag and drop all the files into your GTA SA directory.

I'd recommend making a backup of gta.dat (Any map mods that require other .img's will NOT work and may crash the game.)

So please install on a clean GTA SA with CLEO 4 and Fastman92's Limit Adjuster 1.8 (provided).


Any issues that aren't listed below, please tell me about them and I'll try and fix them for the next private/public beta.


Please note that this mod also requires any modern day PC.

This mod was created and installed on a laptop with the following specs:

* Intel Core i5 3337U
* Intel HD 4000
* Windows 8 64 bit.

I run colormod at highest settings and play GTA SA at highest settings and get an average of 50-60FPS.

The mod does NOT overwrite any GTA SA files, except for gta.dat.


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2.) Installation

->PLEASE INSTALL ON A CLEAN GTA SA WITH ONLY CLEO 4 AND ASI LOADER INSTALLED<- (These are required. Or your game will crash upon start up)

I've tried to make this mod as easy as possible to install.

Simply drag and drop my files into your GTA San Andreas folder.

Or:

If you use Modloader, create a folder called "North Yankton" inside Modloader and drag and drop the "CLEO" "data" and "Models" folder inside.

THE DLLS ASI'S AND .INI'S MUST BE PLACED IN THE ROOT FOLDER!!!!


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3.) How to get to North Yankton

3 methods

Either:

* Load up my provided save game. It should spawn you directly in North Yankton. (May crash, if it does, please try the better and more stable option below)

* Go to the airport and look around for a red sphere. Walk (or drive) and you'll be teleported to North Yankton.

* Fly there (Not recommended)
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4.) Known issues

* Some ground near Michael's grave is NOT solid.

* Some bridges are missing textures

* Random "holes" in some fields. These are hedges I've yet to add.

* My provided save game may be incompatible and crash upon start up. This is a GTA SA fault.

* North Yankton is a one way trip from the airport.

* No cars, peds or police spawn in NY. Please use a car spawning mod (or trainer) or use cheats to get yourself a car.

* The dirt where the alien is isn't solid.

* A lot of the map ISN'T done. Most of the roads have, some of the town has, some of the bank has and most of the Prologue Farmhouse has.

* Once you fall out of NY, there is NO coming back up (unless you use a noclip trainer or something)

* A particular road near the bank is light-bugged. It'll be a lot brighter than everything else at night and is a little darker than everything during the day.

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If you have any issues or questions about this mod, contact me via the following links:

OFFICIAL GTA SAN ANDREAS NORTH YANKTON / THENATHANNS LINKS:

YouTube:
https://www.youtube.com/user/TheNathanNS

ModDB:
http://www.moddb.com/mods/gta-san-andreas-north-yankton/

GTAInside:
http://www.gtainside.com/user/TheNathanNS

Twitter:
https://twitter.com/TheNathanNS


I'll get back to you as soon as possible.

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Tools used:
Grand Theft Auto V (PC and Xbox 360)
OpenIV (By GooD-NTS)
ytdydryddyft2txddffcol (By DK22pac)
Fastman92's Limit Adjuster 1.8 (By Fastman92)
3DS Max 2012
Notepad
Alci's IMG Editor 1.5 (By Alci)
Modloader (By Link2012)
Sony Vegas Movie Studio HD Platinum (for videos)
Collision File Editor II 0.4 beta (by SteveM)

Many, many, many more.
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There are 40 comments posted yet.

12/13/2023 05:56



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04/29/2022 09:53

Good thing, support beta2

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12/31/2017 21:42



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04/28/2016 18:30

Are you gonna finish this ? There are still some bugs and missing stuff in this version.

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12/28/2015 02:44

That's awesome bro :D 10/10

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12/16/2015 15:04

 Quote: TomGT234

 Quote: ThatsMe

 Quote: TheNathanNS

@TomGT234

Draw distance sucks because there are no LODs. :P

Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|

Worse-come-worse I'll use a dummy LOD collision.
suggestion:
paths i mean like ground effect when you are walking (footprints) and when you are driving
Foot prints? I don't think that's possible. Even GTA SA Original Map doesn't have Foot Prints when you step on it or running on it. Although Wheels Print are probably possible. Or am I missing something?
foot prints are in original gta sa
go on the beach :P

the wheel print is also possible
there is a mod gta 5 road effect or something like that on gtainside by gtafans that adds working wheel prints on desert and on blood

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12/16/2015 14:12

 Quote: ThatsMe

 Quote: TheNathanNS

@TomGT234

Draw distance sucks because there are no LODs. :P

Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|

Worse-come-worse I'll use a dummy LOD collision.
suggestion:
paths i mean like ground effect when you are walking (footprints) and when you are driving
Foot prints? I don't think that's possible. Even GTA SA Original Map doesn't have Foot Prints when you step on it or running on it. Although Wheels Print are probably possible. Or am I missing something?

Quote | Reply
12/16/2015 13:05

 Quote: TheNathanNS

@TomGT234

Draw distance sucks because there are no LODs. :P

Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|

Worse-come-worse I'll use a dummy LOD collision.
suggestion:
paths i mean like ground effect when you are walking (footprints) and when you are driving

Quote | Reply
12/15/2015 06:21

 Quote: TheNathanNS

@TomGT234

Draw distance sucks because there are no LODs. :P

Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|

Worse-come-worse I'll use a dummy LOD collision.
Are you planning to add the Shadows for the map??

Quote | Reply
12/15/2015 01:33

@TomGT234

Draw distance sucks because there are no LODs. :P

Hopefully they won't be too much of an issue, I did try the mountains of NY and they somehow effected the collision of the roads. :|

Worse-come-worse I'll use a dummy LOD collision.

Quote | Reply
12/15/2015 00:59

Also in V2, I hope you'll add Mipmaps, Prelight, and Fix all the Texture Bugs as well as the Draw Distance Problem. It looks weird without any of those.

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12/15/2015 00:58

 Quote: TheNathanNS

Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)

I will resume work on North Yankton whenever I get some free time.

Hopefully. :)
Yes! Can't wait to take Beautiful SS with this Amazing map!

Quote | Reply
12/14/2015 18:49

 Quote: TheNathanNS

Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)

I will resume work on North Yankton whenever I get some free time.

Hopefully. :)
yeeeeee

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12/13/2015 01:05

Well, I feel it's been long enough since I stopped working on this. (Thanks college '-_-)

I will resume work on North Yankton whenever I get some free time.

Hopefully. :)

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12/11/2015 12:58

OMG :o


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12/04/2015 10:06

@ThatsMe 10/10 I RATE IT AGAIN

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09/08/2015 14:14

Any update Nathan? waiting for the complete Version. 10/10 though.

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08/26/2015 02:42

what is the name of your save file. My game keeps crashing, wheather i use modloader or dump the files

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08/14/2015 18:41

10/10

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07/26/2015 08:59

Please Beta 2

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07/25/2015 08:25

LETS SEE IF I CAN SEE BRADS GRAVE FROM GTA V


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07/17/2015 11:37

theres some problems with the tuxturesplease help me

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07/04/2015 22:42

Best map so far. 10/10

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07/01/2015 03:26

really cool nathan really

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06/27/2015 05:48

nice man keep it up 10/10

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06/26/2015 05:29

Well, it turns out GTA ViSA Beta 3 will feature my North Yankton map mod!

https://www.youtube.com/watch?v=_4lrt10Wn7k

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06/18/2015 00:51

Well, after 2 days break, I'm starting beta 2 of this mod....


After I get some sleep.

I found the files for trees and other "props" so I hope to make NY look better than before.

Hopefully anyway.

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06/18/2015 00:49

 Quote: ThatsMe

hey i have one question can you make this mod for visa? (gta v map in sa) make marker near franklin house


Probably not.

I don't know the IDs used in ViSA and it could possibly clash.

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06/17/2015 16:37

hey i have one question can you make this mod for visa? (gta v map in sa) make marker near franklin house

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06/17/2015 02:12

10/10

Quote | Reply