Left 4 Liberty Infection
|Date:||12.05.2011 | 9739 Downloads|
5.62 based on 1550 votes
|Okay, here it is... Liberty city has been hit with an airborne virus that changes most people into early stage Zombies. This is the beginning of the end...
The city is in panic. Cops are beating the infected. Vehicles are running lights, crashing, running over pedestrians and zombies alike. Pile ups are frequent as well
as vehicle breakdowns. Traffic laws... huh, no such thing.
As you run down the streets it's not uncommon to see several infected chasing after a normal pedestrian, or even several beating on one at a time. They may separate into separate groups during a chase to get another civillian.
Then the infected. Oh my. They love to chase and kill or infect others. And make no mistake... you too can be infected should you take enough damage. And they are a little difficult to kill too.
So there's Fire Ammunition. Yes, for the SMG and the Sniper Rifle you too can help kill them faster with the aid of fire. You begin your venture into survival well armed. Or you can use standard ammo for those weapons. Your choice.
No it wouldn't be a true end of the world scenario without other armed civilians. Survivors, should you choose, can be called in. They'll have your back. And if you
don't have a use for them anymore, tell them you don't need them.
Since the cops know you're helping, you get left alone. That's swell of them.
When the infected get too close to you, you'll be inflicted by damage. Some of it is from the damage those dying/undead are inflicting, the rest from the virus trying to
break down your immune system and kill you dead...ish. So you may notice a blacking out... that's, well, expected. Oh, and if one of the flaming zombies attacks you...
double trouble. Fire and zombie damage. Ouch.
How LONG do you WANT to survive the Liberty Infection?
INI Included to configue controls. Health IS NOT configurable.
CONTROLS BY DEFAULT:
B: TOGGLES ON YOUR "SURVIVORS". YOU WILL ALWAYS END UP WITH THREE. IT TAKES A WHILE FOR THEM TO SHOW UP SOMETIMES, BUT THEY'LL BE THERE. AND IF ONE DIES... ANOTHER WILL COME ALONG TO TAKE IT'S PLACE. WHEN YOU TOGGLE IT OFF IT WILL ALSO DISMISS ANY
N.O.O.S.E. GUARDS SPAWNED BEFORE "SURVIVORS" WERE ACTIVATED.
I: TOGGLES BLIPS FOR THE INFECTED FOR THOSE THAT LIKE TO SEE THEIR ENEMYS POINTED OUT.
U: PEDESTRIAN DENSITY IS DOUBLED BY DEFAULT. TOGGLE "U" TO SETS BACK TO STANDARD
J: VEHICLE DENSITY - PRESS "J" TO TOGGLE VEHICLE DENSITY TO 2X, AGAIN BACK TO DEFAULT.
O: REFILL HEALTH AND ARMOR. YOU HAVE TO HOLD THE KEY, A RED "+" APPEARS OVER THE
PLAYER WHILE HEALING.
K: FIRE BULLETS. SO MUCH FUN. TOGGLES THEM ON / OFF. WORKS FOR SMG AND SNIPER RIFLE ONLY. FIRE DOESN'T DO ANY GOOD AGAINST ZOMBIES ON FIRE ALREADY.
L: CARS BREAK DOWN IN TRAFFIC. IF YOU WANT TO STOP THAT, THIS WILL TOGGLE IT ON/OFF.
Y: TELEPORTS YOU TO THE ABANDONED RESCUE CENTER ROOF. USUALY A HELICOPTER ON ROOF, NRG900 MOTORCYCLE AT BOTTOM STAIRCASE TO RIGHT, A COMET, A POLICE CAR, AND A N.O.O.S.E. STOCKADE.
NOTE: VEHICLES ONLY SPAWN ONCE DURING LOAD, SO IF YOU LEAVE WITH THE COMET AND COME BACK LATER ANOTHER ONE WILL NOT BE THERE.
N: SPAWNS "N.O.O.S.E." BODYGUARD. MAXIMUM OF 3. ONLY WORKS WITH "SURVIVORS" TOGGLED OFF.
Special thanks to residentj3553 for testing and suggestions
Wait to activate "Survivors" or spawn NOOSE bodyguards until outside a building or safehouse.
Wait 15 seconds for the script to finish loading before teleporting to the abandoned rescue center. Sometimes you don't get the Helicopter...
The vehicles at the Rescue Center are there only once per save game. If you take the
Helicopter, crash it, and go back on the same game... it's not going to be there. You'd have to load your save game.
If you become infected, that's it. Load from a save file. DON'T "RELOADSCRIPTS" from the
You have to HOLD THE "O" KEY to heal. A red + will appear above the character to show you
The BEST WAY to make sure a car doesn't break down while you are driving is to either be the
only one in it OR have all seats full. That's just a tip. Otherwise Toggle off Breakdowns.