
| Category: | /Mods/CLEO Modifications |
| Title: | Convoy Protection V2 |
| Author: | MARINNE |
| Author Email: | jonacoete_19@hotmail.com |
| Homepage: | http://www.mexicanosmodsgta.blogspot.mx/ |
| Date: | 11.07.2012 |
| Downloads: | 22548 |
| Filesize: | 7.006 KB |
| Rating: | 5.95 based on 232 votes
|
| Description: | Cleo mod this is my second version of the convoy with improved protection are now two vehicles with armed soldiers and one a police swat truck armed and ready to protect you
----------------------------------------------- for activation press the number "9" and deactivate "9" |
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back to category| oscar_alex wrote on 11.07.2012, 19:29 |
chingones ._. |
| mrscheler1 wrote on 13.07.2012, 18:57 |
was muss man da drücken? |
| jkcleve wrote on 17.07.2012, 02:28 |
how can i install it?! in sami doesn't works!! |
| MyCleo3SayNo4 wrote on 10.10.2012, 04:09 |
hi dude, nice ur work, you know i found the source like this: can you combine mods? look // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0662: NOP "MARINO-SCRIPT" 03A4: name_thread "#MRN" 0001: wait 0 ms :MRN_29 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MRN_29 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MRN_29 00D6: if 0AB0: key_pressed 122 004D: jump_if_false @MRN_29 0247: load_model #FAM1 0247: load_model #FAM2 0247: load_model #FAM3 0247: load_model #NRG500 :MRN_101 0001: wait 0 ms 00D6: if and 0248: model #FAM1 available 0248: model #FAM2 available 0248: model #FAM3 available 0248: model #NRG500 available 00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 89AE: not actor $PLAYER_ACTOR driving_train 84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 004D: jump_if_false @MRN_101 016A: fade 0 time 500 0001: wait 1000 ms 03C0: $CJ = actor $PLAYER_ACTOR car 0172: $ANGLE = actor $PLAYER_ACTOR Z_angle 04C4: store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 -15.0 0.0 04C4: store_coords_to $X2 $Y2 $Z2 from_actor $PLAYER_ACTOR with_offset 0.0 -30.0 0.0 04C4: store_coords_to $X3 $Y3 $Z3 from_actor $PLAYER_ACTOR with_offset 0.0 -45.0 0.0 00A5: $CAR = create_car #NRG500 at $X $Y $Z 02AC: set_car $CAR immunities BP 1 FP 1 EP 1 CP 1 MP 1 0175: set_car $CAR Z_angle_to $ANGLE 00A5: $CAR2 = create_car #NRG500 at $X2 $Y2 $Z2 02AC: set_car $CAR2 immunities BP 1 FP 1 EP 1 CP 1 MP 1 0175: set_car $CAR2 Z_angle_to $ANGLE 00A5: $CAR3 = create_car #NRG500 at $X3 $Y3 $Z3 02AC: set_car $CAR3 immunities BP 1 FP 1 EP 1 CP 1 MP 1 0175: set_car $CAR3 Z_angle_to $ANGLE 0129: $M1 = create_actor_pedtype 14 model #FAM1 in_car $CAR driverseat 01C8: $M2 = create_actor_pedtype 14 model #FAM2 in_car $CAR passenger_seat 0 0129: $M3 = create_actor_pedtype 14 model #FAM3 in_car $CAR2 driverseat 01C8: $M4 = create_actor_pedtype 14 model #FAM1 in_car $CAR2 passenger_seat 0 01C8: $M5 = create_actor_pedtype 14 model #FAM2 in_car $CJ passenger_seat 0 0129: $M6 = create_actor_pedtype 14 model #FAM3 in_car $CAR3 driverseat 01C8: $M7 = create_actor_pedtype 14 model #FAM1 in_car $CAR3 passenger_seat 0 01B2: give_actor $M1 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M2 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M3 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M4 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M5 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M6 weapon 31 ammo 9999 // Load the weapon model before using this 01B2: give_actor $M7 weapon 31 ammo 9999 // Load the weapon model before using this 0223: set_actor $M1 health_to 999 0223: set_actor $M2 health_to 999 0223: set_actor $M3 health_to 999 0223: set_actor $M4 health_to 999 0223: set_actor $M5 health_to 999 0223: set_actor $M6 health_to 999 0223: set_actor $M7 health_to 999 02E2: set_actor $M1 weapon_accuracy_to 100 02E2: set_actor $M2 weapon_accuracy_to 100 02E2: set_actor $M3 weapon_accuracy_to 100 02E2: set_actor $M4 weapon_accuracy_to 100 02E2: set_actor $M5 weapon_accuracy_to 100 02E2: set_actor $M6 weapon_accuracy_to 100 02E2: set_actor $M7 weapon_accuracy_to 100 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group $PLAYER_GROUP as_leader 0631: put_actor $M5 in_group $PLAYER_GROUP 07F8: car $CAR follow_car $CJ radius 5.0 07F8: car $CAR2 follow_car $CAR radius 5.0 07F8: car $CAR3 follow_car $CAR2 radius 5.0 00AD: set_car $CAR max_speed_to 300.0 00AD: set_car $CAR2 max_speed_to 300.0 00AD: set_car $CAR3 max_speed_to 300.0 0001: wait 2000 ms 016A: fade 1 time 250 0001: wait 10000 ms 0249: release_model #FAM1 0249: release_model #FAM2 0249: release_model #FAM3 0249: release_model #NRG500 :MRN_782 0001: wait 0 ms 00D6: if 0AB0: key_pressed 122 004D: jump_if_false @MRN_808 0002: jump @MRN_1243 :MRN_808 0001: wait 0 ms 00D6: if and 044B: actor $PLAYER_ACTOR on_foot 0449: actor $M1 in_a_car 004D: jump_if_false @MRN_840 0002: jump @MRN_872 :MRN_840 0001: wait 0 ms 00D6: if and 0449: actor $PLAYER_ACTOR in_a_car 044B: actor $M1 on_foot 004D: jump_if_false @MRN_782 0002: jump @MRN_979 :MRN_872 0001: wait 0 ms 05CD: AS_actor $M1 exit_car $CAR 05CD: AS_actor $M2 exit_car $CAR 05CD: AS_actor $M3 exit_car $CAR2 05CD: AS_actor $M4 exit_car $CAR2 05CD: AS_actor $M6 exit_car $CAR3 05CD: AS_actor $M7 exit_car $CAR3 0631: put_actor $M1 in_group $PLAYER_GROUP 0631: put_actor $M2 in_group $PLAYER_GROUP 0631: put_actor $M3 in_group $PLAYER_GROUP 0631: put_actor $M4 in_group $PLAYER_GROUP 0631: put_actor $M6 in_group $PLAYER_GROUP 0631: put_actor $M7 in_group $PLAYER_GROUP 0002: jump @MRN_782 :MRN_979 0001: wait 0 ms 06C9: remove_actor $M1 from_group 06C9: remove_actor $M2 from_group 06C9: remove_actor $M3 from_group 06C9: remove_actor $M4 from_group 06C9: remove_actor $M6 from_group 06C9: remove_actor $M7 from_group 05CB: AS_actor $M1 enter_car $CAR as_driver 10000 ms 05CA: AS_actor $M2 enter_car $CAR passenger_seat 0 10000 ms 0772: AS_actor $M3 run_to_car $CAR2 60000 ms stop_at_distance 50.0 0772: AS_actor $M4 run_to_car $CAR2 60000 ms stop_at_distance 50.0 0772: AS_actor $M6 run_to_car $CAR3 60000 ms stop_at_distance 50.0 0772: AS_actor $M7 run_to_car $CAR3 60000 ms stop_at_distance 50.0 (yg bener 5.0) 0001: wait 5000 ms 05CB: AS_actor $M3 enter_car $CAR2 as_driver 10000 ms 05CA: AS_actor $M4 enter_car $CAR2 passenger_seat 0 10000 ms 05CB: AS_actor $M6 enter_car $CAR3 as_driver 10000 ms 05CA: AS_actor $M7 enter_car $CAR3 passenger_seat 0 10000 ms 0001: wait 10000 ms 07F8: car $CAR follow_car $CJ radius 5.0 07F8: car $CAR2 follow_car $CAR radius 5.0 07F8: car $CAR3 follow_car $CAR2 radius 5.0 00AD: set_car $CAR max_speed_to 300.0 00AD: set_car $CAR2 max_speed_to 300.0 00AD: set_car $CAR3 max_speed_to 300.0 0002: jump @MRN_782 :MRN_1243 0001: wait 0 ms 016A: fade 0 time 500 0001: wait 1000 ms 009B: destroy_actor $M1 009B: destroy_actor $M2 009B: destroy_actor $M3 009B: destroy_actor $M4 009B: destroy_actor $M5 009B: destroy_actor $M6 009B: destroy_actor $M7 00A6: destroy_car $CAR 00A6: destroy_car $CAR2 00A6: destroy_car $CAR3 0001: wait 1000 ms 016A: fade 1 time 500 0002: jump @MRN_29 |
| r3h4n786 wrote on 20.11.2012, 03:43 |
Why cant i see convoys weapons? Lame. |











